Captain's Corner
Target Themes: All Together, Introductions, Our Space, Self-Awareness, Building Relationships, Helping Others, Community
Explain to participants that you will be the captain, and they are all sailing on a ship at sea. The game begins by having all participants run around the available space at random, scrambling themselves. At any time, the captain must call out an order, and the participants must follow that order (see below). If a participant fails to do the correct order or is not part of a group when a particular order is called, he/she is considered to be “overboard” and must stand to the side of the playing area. Depending on the age group, feel free to pick and choose which/how many commands will be used, or ask students to come up with their own commands!
Back to Fall Themes
Back to Spring Themes
Commands:
Explain to participants that you will be the captain, and they are all sailing on a ship at sea. The game begins by having all participants run around the available space at random, scrambling themselves. At any time, the captain must call out an order, and the participants must follow that order (see below). If a participant fails to do the correct order or is not part of a group when a particular order is called, he/she is considered to be “overboard” and must stand to the side of the playing area. Depending on the age group, feel free to pick and choose which/how many commands will be used, or ask students to come up with their own commands!
Back to Fall Themes
Back to Spring Themes
Commands:
- Captain’s Waltz – participants must find a partner and pretend to waltz around the room. Anyone not in a group is considered “overboard.”
- Row Boat – participants must form groups of three, stand in a line and pretend to be rowing a boat while singing “row, row, row your boat.” Anyone not in a group is considered “overboard.”
- Captain’s Table – participants must form groups of four and pretend to be sitting around a table eating dinner. Anyone not in a group is considered “overboard.”
- Starfish – participants must form groups of five, put their arms together in the center of the circle and spin around, creating the five arms of a starfish. Anyone not in a group is considered “overboard.”
- Beached Whale – participants must lie down on their backs and put their arms and legs in the air. The last participant to do so is “overboard.”
- Port – all participants must run to the left hand side of the room. Participants who move in the wrong direction are considered “overboard.”
- Starboard - all participants must run to the right hand side of the room. Participants who move in the wrong direction are considered “overboard.”
- Bow - all participants must run to the front of the room. Participants who move in the wrong direction are considered “overboard.”
- Stern - all participants must run to the back of the room. Participants who move in the wrong direction are considered “overboard.”
- Attention! – All participants must face the captain and stand at attention. Once this command is called no one may move or perform other commands until the captain says “at ease.”
Scroll Down for Description and Debriefing Guide.