Duck, Duck, Thing
Target Themes: Our Space, Embracing Potential
A group of players sit in a circle, facing inward, while another player (the picker) walks around gently tapping or pointing to each player in turn, calling each a "duck" until finally picking one to be a “something." The picker gets to choose what animal/machine/thing will be acted out.
Back to Fall Themes
Back to Spring Themes
The chosen person then rises, chases and tries to tag the "picker,” while the picker tries to return to and sit where the chaser had been sitting. If the picker succeeds, the chaser is now the new picker and the process begins again. If the chaser succeeds in tagging the picker, the chaser may return to sit in the previous spot and the picker resumes the process.
A group of players sit in a circle, facing inward, while another player (the picker) walks around gently tapping or pointing to each player in turn, calling each a "duck" until finally picking one to be a “something." The picker gets to choose what animal/machine/thing will be acted out.
Back to Fall Themes
Back to Spring Themes
The chosen person then rises, chases and tries to tag the "picker,” while the picker tries to return to and sit where the chaser had been sitting. If the picker succeeds, the chaser is now the new picker and the process begins again. If the chaser succeeds in tagging the picker, the chaser may return to sit in the previous spot and the picker resumes the process.
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