Peace through Play
  • Peace through Play Home
  • How We Teach
    • Ten Tenets of Peace through Play
    • Backbone Approaches
    • Imagineering Guide
    • Droplist of Games
    • Droplist of Books
  • Fall Themes
    • Spotlight Theme: Respect
    • Self-Awareness
    • Celebrating Differences
    • Community
    • Leadership
    • Conflict Resolution
    • Embracing Potential
  • Spring Themes
    • Spotlight Theme: Helping Others
    • Building Relationships
    • Our Space
    • All Together
    • Appreciation
    • Speaking Up
    • Peacemakers for Life
  • Peace through Play Home
  • How We Teach
    • Ten Tenets of Peace through Play
    • Backbone Approaches
    • Imagineering Guide
    • Droplist of Games
    • Droplist of Books
  • Fall Themes
    • Spotlight Theme: Respect
    • Self-Awareness
    • Celebrating Differences
    • Community
    • Leadership
    • Conflict Resolution
    • Embracing Potential
  • Spring Themes
    • Spotlight Theme: Helping Others
    • Building Relationships
    • Our Space
    • All Together
    • Appreciation
    • Speaking Up
    • Peacemakers for Life
Peace through Play

Huh?!

Target Themes: All Together, Self-Awareness, Introductions

Everyone stands in a circle. You may not laugh. You must motion properly. The motion is having your hands flattened together and pointing either up above your head, or to another player, depending on what part of the game you are in.

One player begins by motioning up above his/her head and saying "huh." The two people on either side of him must then simultaneously motion to this person and say "huh." This person then must then motion to someone else in the circle and say "huh."

This begins the process over, and the new person must motion upward and say "huh" as the two on either side of him motion toward him and say "huh", and so on.

You are out if you laugh, or if you don't say "huh" or do not motion fast enough.

When two people are left, they must take turns pointing upward and at each other and must get faster and faster until one messes up. The last one standing is the winner.

Tips:
  • If the last two players are just not laughing or messing up, have the game facilitator yell out a vegetable. The final two players act out that vegetable, and the rest of the group votes on the best actor.

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